0 : GPUParticles::gpup_init(); S:936MB V: (936,0) 71 : GGTerrain::GGTerrain_Init(); S:16MB V: (952,0) 2520 : GGTrees::GGTrees_Init(); S:2517MBV: (3470,0) 3952 : GGGrass::GGGrass_Init(); S:189MB V: (3659,0) 4534 : GuruMain(); S:78MB V: (3737,0) 16 : Startup ImGui. S:0MB V: (3764,0) 56 : Name of true app: Guru-MapEditor S:34MB V: (3798,0) 57 : Flag to produce log files set in SETUP.INI (producelogfiles=1) S:0MB V: (3798,0) 57 : postprocessing flag at 0 and pixel shader version of 0.00 S:0MB V: (3798,0) 58 : The executable folder will be: C:\Users\ADell\Documents\GameGuruApps\GameGuruMAX\\MyGames\ S:0MB V: (3798,0) 59 : Entering 'Files' folder, now at: C:\Program Files\GameGuruMAX\Max\Files S:0MB V: (3798,0) 60 : set legacy convert mode S:0MB V: (3798,0) 60 : _obs_memorychunkinit S:0MB V: (3798,0) 61 : Guru-MapEditor S:0MB V: (3798,0) 61 : detected map editor is in effect S:0MB V: (3798,0) 62 : setting display mode via DirectX S:0MB V: (3798,0) 63 : set camera aspect S:0MB V: (3798,0) 63 : Special VR-Mode Flag: 0 S:0MB V: (3798,0) 64 : pixel states S:0MB V: (3798,0) 64 : welcome_init(1) S:0MB V: (3798,0) 65 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\animated-backdrop.png,65122,0,0 S:0MB V: (3798,0) 66 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome-assets\splash-logo.bmp,65151,0,0 S:0MB V: (3798,0) 67 : welcome_staticbackdrop(); S:0MB V: (3798,0) 67 : welcome_init(2) S:0MB V: (3798,0) 68 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-page.png,65118,0,0 S:0MB V: (3798,0) 69 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome-assets\product-logo.png,65119,0,0 S:0MB V: (3798,0) 70 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\animated-backdrop.png,65122,0,0 S:0MB V: (3798,0) 71 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-1.png,65141,0,0 S:0MB V: (3798,0) 72 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-2.png,65142,0,0 S:0MB V: (3798,0) 73 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-3.png,65143,0,0 S:0MB V: (3798,0) 74 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-4.png,65144,0,0 S:0MB V: (3798,0) 74 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-5.png,65145,0,0 S:0MB V: (3798,0) 75 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-6.png,65146,0,0 S:0MB V: (3798,0) 76 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-7.png,65147,0,0 S:0MB V: (3798,0) 77 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-8.png,65148,0,0 S:0MB V: (3798,0) 78 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-9.png,65149,0,0 S:0MB V: (3798,0) 78 : LOADING FONTS S:0MB V: (3798,0) 79 : initbitmapfont - startlegacy image loading S:0MB V: (3798,0) 79 : initbitmapfont - deleting old images S:0MB V: (3798,0) 80 : initbitmapfont - first font load S:0MB V: (3798,0) 94 : initbitmapfont - first font shrink S:0MB V: (3798,0) 97 : initbitmapfont - remaining font loads S:0MB V: (3798,0) 176 : shrinkbitmapfont - new medium small size text S:4MB V: (3803,0) 180 : initbitmapfont - finish legacy loading S:0MB V: (3803,0) 181 : Just about to read languagebank\english\textfiles\guru-wordcount.ini S:0MB V: (3803,0) 182 : Language File Path:C:\Program Files\GameGuruMAX\Max\Files\languagebank\english\textfiles (exist=1) S:0MB V: (3803,0) 191 : trueappname_s=Guru-MapEditor S:0MB V: (3804,0) 193 : Create full path structure (0) for standalone executable S:0MB V: (3804,0) 202 : _mp_init: S:0MB V: (3804,0) 203 : _material_init (0) S:0MB V: (3804,0) 213 : We can write to the Game Guru folder! S:0MB V: (3804,0) 215 : ide input mode S:0MB V: (3804,0) 216 : VR System disabled to improve launch speed (temporary) S:0MB V: (3804,0) 216 : sync states S:0MB V: (3804,0) 217 : window states S:0MB V: (3804,0) 221 : preload generic textures early S:0MB V: (3804,0) 222 : camera states S:8MB V: (3812,0) 223 : memory states S:0MB V: (3812,0) 410 : pre widget init state S:10MB V: (3823,0) 410 : WIDGET INIT S:0MB V: (3823,0) 411 : widget status update S:0MB V: (3823,0) 471 : SLIDERS INIT S:3MB V: (3826,0) 505 : LOAD COMMON ASSETS S:-2MB V: (3824,0) 506 : LOADING FONTS S:0MB V: (3824,0) 506 : initbitmapfont S:0MB V: (3824,0) 507 : initbitmapfont - startlegacy image loading S:0MB V: (3824,0) 507 : initbitmapfont - deleting old images S:0MB V: (3824,0) 508 : initbitmapfont - first font load S:0MB V: (3824,0) 517 : initbitmapfont - first font shrink S:1MB V: (3825,0) 519 : initbitmapfont - remaining font loads S:0MB V: (3826,0) 577 : shrinkbitmapfont - new medium small size text S:20MB V: (3847,0) 578 : initbitmapfont - finish legacy loading S:0MB V: (3847,0) 579 : LOADING SHADERS S:0MB V: (3847,0) 579 : INIT VECTORS S:0MB V: (3847,0) 580 : INIT SKY ASSETS S:0MB V: (3847,0) 580 : entering skybank S:0MB V: (3847,0) 581 : checking skybank files S:0MB V: (3848,0) 582 : clear S:0MB V: (3848,0) 585 : cloudy S:0MB V: (3849,0) 588 : highcloud S:0MB V: (3848,0) 591 : overcast S:-7MB V: (3841,0) 593 : stormy S:0MB V: (3841,0) 596 : sunny S:0MB V: (3841,0) 599 : sunrise S:0MB V: (3841,0) 601 : sunset S:0MB V: (3841,0) 605 : finished sky bank scan S:0MB V: (3841,0) 606 : INIT TERRAIN ASSETS S:0MB V: (3841,0) 606 : INIT GAME VISUAL ASSETS S:0MB V: (3841,0) 607 : visuals.sky$=None S:0MB V: (3841,0) 608 : visuals.terrain$= S:0MB V: (3841,0) 608 : visuals.vegetation$= S:0MB V: (3841,0) 609 : wiRenderer::SetShadowProps2D: 5 S:0MB V: (3841,0) 611 : wiRenderer::SetShadowPropsSpot2D: 2 S:80MB V: (3921,0) 612 : wiRenderer::SetShadowPropsCube: 2 S:2MB V: (3924,0) 701 : INIT DECAL ASSETS S:12MB V: (3936,0) 724 : INIT LIGHTMAP ASSETS S:3MB V: (3940,0) 725 : SCANNING G-LIST S:0MB V: (3940,0) 730 : gun 1:enhanced\AK\gunspec.txt S:0MB V: (3940,0) 731 : gun 2:enhanced\AR\gunspec.txt S:0MB V: (3940,0) 732 : gun 3:enhanced\B810\gunspec.txt S:0MB V: (3940,0) 732 : gun 4:enhanced\Gloves_Unarmed\gunspec.txt S:0MB V: (3940,0) 733 : gun 5:enhanced\M29S\gunspec.txt S:0MB V: (3940,0) 733 : gun 6:enhanced\M67\gunspec.txt S:0MB V: (3940,0) 734 : gun 7:enhanced\Mk18\gunspec.txt S:0MB V: (3940,0) 734 : gun 8:enhanced\Mk19T\gunspec.txt S:0MB V: (3940,0) 735 : gun 9:enhanced\R870\gunspec.txt S:0MB V: (3940,0) 735 : gun 10:enhanced\SledgeHammer\gunspec.txt S:0MB V: (3940,0) 736 : total guns=10 S:0MB V: (3940,0) 903 : LOAD PLAYER SOUNDS S:0MB V: (3940,0) 906 : CREATING TERRAIN S:0MB V: (3940,0) 907 : NEWMAP: Starting new map S:0MB V: (3940,0) 986 : visuals.sky$=None S:0MB V: (3940,0) 987 : visuals.terrain$= S:0MB V: (3940,0) 988 : visuals.vegetation$= S:0MB V: (3940,0) 989 : NEWMAP: _gridedit_clear_settings S:0MB V: (3940,0) 989 : NEWMAP: cleantestmapfolder S:0MB V: (3940,0) 1038 : total extra PFBs=1 S:1MB V: (3942,0) 1039 : NEWMAP: _terrain_createactualterrain S:0MB V: (3942,0) 1040 : NEWMAP: Save newly flattened terrain S:0MB V: (3942,0) 1040 : NEWMAP: Save terrain data S:0MB V: (3942,0) 1041 : NEWMAP: Finish creating new map S:0MB V: (3942,0) 1042 : SCANNING SKY SETTINGS S:0MB V: (3942,0) 1042 : Initialise sky textures S:0MB V: (3942,0) 1043 : Load sky cube:skybank\None\None_cube.dds S:0MB V: (3942,0) 1043 : INIT POST PROCESSING S:0MB V: (3942,0) 1044 : INIT RAGDOLL SYSTEM S:0MB V: (3942,0) 1044 : CREATING P-LIST S:0MB V: (3942,0) 1045 : Preparing ProjectileTypes S:0MB V: (3942,0) 1047 : Loading ProjectileTypes S:0MB V: (3942,0) 1047 : common\explode\a.dds S:0MB V: (3942,0) 1048 : common\explode\b.dds S:0MB V: (3942,0) 1048 : common\explode\c.dds S:0MB V: (3942,0) 1049 : common\explode\explode.txt S:0MB V: (3942,0) 1049 : common\explode S:0MB V: (3942,0) 1094 : loadinternaltextureex (effectbank\reloaded\media\detail_default.dds, 1, 0)=0 S:0MB V: (3942,0) 1097 : common\explode\instantexplode.wav S:0MB V: (3942,0) 1098 : enhanced\m67\a.dds S:0MB V: (3942,0) 1099 : enhanced\m67\b.dds S:0MB V: (3942,0) 1099 : enhanced\m67\c.dds S:0MB V: (3942,0) 1100 : enhanced\m67\handgrenadeexplode.wav S:0MB V: (3942,0) 1100 : enhanced\m67\handgrenadefallhard.wav S:0MB V: (3942,0) 1101 : enhanced\m67\handgrenadefallsoft.wav S:0MB V: (3942,0) 1101 : enhanced\m67\m67.dbo S:0MB V: (3942,0) 1102 : enhanced\m67\m67.txt S:0MB V: (3942,0) 1103 : enhanced\m67 S:0MB V: (3942,0) 1212 : enhanced\m67\m67_D.dds S:2MB V: (3945,0) 1213 : enhanced\m67\m67_N.dds S:0MB V: (3945,0) 1213 : enhanced\m67\m67_S.dds S:0MB V: (3945,0) 1214 : enhanced\m67\m67_surface.dds S:0MB V: (3945,0) 1214 : TracerParticle.dbo S:0MB V: (3945,0) 1215 : S:0MB V: (3945,0) 1215 : CREATING E-LIST S:0MB V: (3945,0) 1289 : LOADING INTO P-LIST S:11MB V: (3956,0) 1290 : CREATING B-LIST S:0MB V: (3956,0) 1676 : INIT EDITOR RESOURCES S:-48MB V: (3907,0) 1678 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE editors\gfx\memorymeter.png,65112,0,0 S:0MB V: (3908,0) 1684 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\english\artwork\testgamelayout-noweapons.png,65137,0,0 S:0MB V: (3908,0) 1687 : LOAD MAIN RESOURCES S:0MB V: (3908,0) 1688 : UPDATE VISUAL SETTINGS S:0MB V: (3908,0) 1689 : S:0MB V: (3908,0) 1693 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\english\artwork\welcome\welcome-play.png,65167,0,0 S:0MB V: (3909,0) 1696 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\english\artwork\welcome-assets\product-example.png,65169,0,0 S:0MB V: (3909,0) 1697 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\english\artwork\welcome-assets\gameguru-news-banner.png,65174,0,0 S:0MB V: (3909,0) 1705 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE ,65174,0,0 S:0MB V: (3909,0) 1740 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE editors\uiv3\pointer2.png,43046,0,0 S:1MB V: (3911,0) 1747 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE editors\uiv3\ABOUT-Country.png,43052,0,0 S:0MB V: (3911,0) 1771 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE entitybank\_markers\Trigger Zone.bmp,43093,0,0 S:0MB V: (3912,0) 1772 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE entitybank\_markers\flag.bmp,43094,0,0 S:0MB V: (3912,0) 1957 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE tutorialbank\welcome-video.jpg,43230,0,0 S:23MB V: (3936,0) 2320 : preload CCP textures early S:170MB V: (4106,0) 2321 : Guru Map Editor Loop Starts S:0MB V: (4106,0)