0 : GPUParticles::gpup_init(); S:934MB V: (934,0) 43 : GGTerrain::GGTerrain_Init(); S:16MB V: (950,0) 1696 : GGTrees::GGTrees_Init(); S:2495MBV: (3445,0) 1926 : GGGrass::GGGrass_Init(); S:186MB V: (3631,0) 1996 : GuruMain(); S:110MB V: (3742,0) 16 : Startup ImGui. S:0MB V: (3769,0) 54 : Name of true app: Guru-MapEditor S:33MB V: (3803,0) 55 : Flag to produce log files set in SETUP.INI (producelogfiles=1) S:0MB V: (3803,0) 56 : postprocessing flag at 0 and pixel shader version of 0.00 S:0MB V: (3803,0) 57 : The executable folder will be: C:\Users\ADell\Documents\GameGuruApps\GameGuruMAX\\MyGames\ S:0MB V: (3803,0) 57 : Entering 'Files' folder, now at: C:\Program Files\GameGuruMAX\Max\Files S:0MB V: (3803,0) 58 : set legacy convert mode S:0MB V: (3803,0) 58 : _obs_memorychunkinit S:0MB V: (3803,0) 59 : Guru-MapEditor S:0MB V: (3803,0) 60 : detected map editor is in effect S:0MB V: (3803,0) 60 : setting display mode via DirectX S:0MB V: (3803,0) 61 : set camera aspect S:0MB V: (3803,0) 61 : Special VR-Mode Flag: 3 S:0MB V: (3803,0) 62 : pixel states S:0MB V: (3803,0) 62 : welcome_init(1) S:0MB V: (3803,0) 63 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\animated-backdrop.png,65122,0,0 S:0MB V: (3803,0) 64 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome-assets\splash-logo.bmp,65151,0,0 S:0MB V: (3803,0) 65 : welcome_staticbackdrop(); S:0MB V: (3803,0) 66 : welcome_init(2) S:0MB V: (3803,0) 66 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-page.png,65118,0,0 S:0MB V: (3803,0) 67 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome-assets\product-logo.png,65119,0,0 S:0MB V: (3803,0) 68 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\animated-backdrop.png,65122,0,0 S:0MB V: (3803,0) 69 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-1.png,65141,0,0 S:0MB V: (3803,0) 70 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-2.png,65142,0,0 S:0MB V: (3803,0) 70 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-3.png,65143,0,0 S:0MB V: (3803,0) 71 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-4.png,65144,0,0 S:0MB V: (3803,0) 72 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-5.png,65145,0,0 S:0MB V: (3803,0) 73 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-6.png,65146,0,0 S:0MB V: (3803,0) 74 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-7.png,65147,0,0 S:0MB V: (3803,0) 74 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-8.png,65148,0,0 S:0MB V: (3803,0) 75 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\\artwork\welcome\welcome-line-9.png,65149,0,0 S:0MB V: (3803,0) 76 : LOADING FONTS S:0MB V: (3803,0) 76 : initbitmapfont - startlegacy image loading S:0MB V: (3803,0) 77 : initbitmapfont - deleting old images S:0MB V: (3803,0) 77 : initbitmapfont - first font load S:0MB V: (3803,0) 86 : initbitmapfont - first font shrink S:0MB V: (3803,0) 88 : initbitmapfont - remaining font loads S:0MB V: (3804,0) 141 : shrinkbitmapfont - new medium small size text S:4MB V: (3808,0) 146 : initbitmapfont - finish legacy loading S:0MB V: (3808,0) 147 : Just about to read languagebank\english\textfiles\guru-wordcount.ini S:0MB V: (3808,0) 148 : Language File Path:C:\Program Files\GameGuruMAX\Max\Files\languagebank\english\textfiles (exist=1) S:0MB V: (3808,0) 151 : trueappname_s=Guru-MapEditor S:0MB V: (3809,0) 153 : Create full path structure (0) for standalone executable S:0MB V: (3809,0) 157 : _mp_init: S:0MB V: (3809,0) 158 : _material_init (0) S:0MB V: (3809,0) 164 : We can write to the Game Guru folder! S:0MB V: (3809,0) 165 : ide input mode S:0MB V: (3809,0) 166 : VR System disabled to improve launch speed (temporary) S:0MB V: (3809,0) 167 : sync states S:0MB V: (3809,0) 167 : window states S:0MB V: (3809,0) 172 : preload generic textures early S:0MB V: (3809,0) 174 : camera states S:8MB V: (3817,0) 176 : memory states S:0MB V: (3817,0) 203 : pre widget init state S:2MB V: (3820,0) 203 : WIDGET INIT S:0MB V: (3820,0) 204 : widget status update S:0MB V: (3820,0) 213 : SLIDERS INIT S:2MB V: (3822,0) 234 : LOAD COMMON ASSETS S:4MB V: (3826,0) 235 : LOADING FONTS S:0MB V: (3826,0) 236 : initbitmapfont S:0MB V: (3826,0) 236 : initbitmapfont - startlegacy image loading S:4MB V: (3830,0) 237 : initbitmapfont - deleting old images S:0MB V: (3830,0) 238 : initbitmapfont - first font load S:1MB V: (3831,0) 247 : initbitmapfont - first font shrink S:0MB V: (3832,0) 248 : initbitmapfont - remaining font loads S:0MB V: (3832,0) 303 : shrinkbitmapfont - new medium small size text S:3MB V: (3836,0) 303 : initbitmapfont - finish legacy loading S:0MB V: (3836,0) 304 : LOADING SHADERS S:0MB V: (3836,0) 304 : INIT VECTORS S:0MB V: (3836,0) 305 : INIT SKY ASSETS S:0MB V: (3836,0) 306 : entering skybank S:0MB V: (3836,0) 306 : checking skybank files S:0MB V: (3836,0) 307 : clear S:0MB V: (3836,0) 310 : cloudy S:0MB V: (3836,0) 312 : highcloud S:0MB V: (3836,0) 314 : overcast S:0MB V: (3836,0) 316 : stormy S:0MB V: (3836,0) 319 : sunny S:0MB V: (3836,0) 321 : sunrise S:0MB V: (3836,0) 323 : sunset S:0MB V: (3836,0) 327 : finished sky bank scan S:0MB V: (3837,0) 328 : INIT TERRAIN ASSETS S:0MB V: (3837,0) 328 : INIT GAME VISUAL ASSETS S:0MB V: (3837,0) 329 : visuals.sky$=None S:0MB V: (3837,0) 329 : visuals.terrain$= S:0MB V: (3837,0) 330 : visuals.vegetation$= S:0MB V: (3837,0) 330 : wiRenderer::SetShadowProps2D: 5 S:0MB V: (3837,0) 332 : wiRenderer::SetShadowPropsSpot2D: 2 S:80MB V: (3917,0) 333 : wiRenderer::SetShadowPropsCube: 2 S:2MB V: (3919,0) 426 : INIT DECAL ASSETS S:26MB V: (3946,0) 451 : INIT LIGHTMAP ASSETS S:4MB V: (3951,0) 452 : SCANNING G-LIST S:0MB V: (3951,0) 458 : gun 1:enhanced\AK\gunspec.txt S:-7MB V: (3944,0) 459 : gun 2:enhanced\AR\gunspec.txt S:0MB V: (3944,0) 459 : gun 3:enhanced\B810\gunspec.txt S:0MB V: (3944,0) 460 : gun 4:enhanced\Gloves_Unarmed\gunspec.txt S:0MB V: (3944,0) 460 : gun 5:enhanced\M29S\gunspec.txt S:0MB V: (3944,0) 461 : gun 6:enhanced\M67\gunspec.txt S:0MB V: (3944,0) 462 : gun 7:enhanced\Mk18\gunspec.txt S:0MB V: (3944,0) 462 : gun 8:enhanced\Mk19T\gunspec.txt S:0MB V: (3944,0) 463 : gun 9:enhanced\R870\gunspec.txt S:0MB V: (3944,0) 463 : gun 10:enhanced\SledgeHammer\gunspec.txt S:0MB V: (3944,0) 464 : total guns=10 S:0MB V: (3944,0) 580 : LOAD PLAYER SOUNDS S:0MB V: (3944,0) 583 : CREATING TERRAIN S:0MB V: (3944,0) 583 : NEWMAP: Starting new map S:0MB V: (3944,0) 663 : visuals.sky$=None S:0MB V: (3944,0) 664 : visuals.terrain$= S:0MB V: (3944,0) 665 : visuals.vegetation$= S:0MB V: (3944,0) 666 : NEWMAP: _gridedit_clear_settings S:0MB V: (3944,0) 666 : NEWMAP: cleantestmapfolder S:0MB V: (3944,0) 719 : total extra PFBs=1 S:1MB V: (3945,0) 720 : NEWMAP: _terrain_createactualterrain S:0MB V: (3946,0) 721 : NEWMAP: Save newly flattened terrain S:0MB V: (3946,0) 721 : NEWMAP: Save terrain data S:0MB V: (3946,0) 722 : NEWMAP: Finish creating new map S:0MB V: (3946,0) 723 : SCANNING SKY SETTINGS S:0MB V: (3946,0) 723 : Initialise sky textures S:0MB V: (3946,0) 724 : Load sky cube:skybank\None\None_cube.dds S:0MB V: (3946,0) 725 : INIT POST PROCESSING S:0MB V: (3946,0) 725 : INIT RAGDOLL SYSTEM S:0MB V: (3946,0) 726 : CREATING P-LIST S:0MB V: (3946,0) 727 : Preparing ProjectileTypes S:0MB V: (3946,0) 729 : Loading ProjectileTypes S:0MB V: (3946,0) 729 : common\explode\a.dds S:0MB V: (3946,0) 730 : common\explode\b.dds S:0MB V: (3946,0) 731 : common\explode\c.dds S:0MB V: (3946,0) 731 : common\explode\explode.txt S:0MB V: (3946,0) 732 : common\explode S:0MB V: (3946,0) 755 : loadinternaltextureex (effectbank\reloaded\media\detail_default.dds, 1, 0)=0 S:0MB V: (3946,0) 758 : common\explode\instantexplode.wav S:0MB V: (3946,0) 758 : enhanced\m67\a.dds S:0MB V: (3946,0) 759 : enhanced\m67\b.dds S:0MB V: (3946,0) 760 : enhanced\m67\c.dds S:0MB V: (3946,0) 760 : enhanced\m67\handgrenadeexplode.wav S:0MB V: (3946,0) 761 : enhanced\m67\handgrenadefallhard.wav S:0MB V: (3946,0) 762 : enhanced\m67\handgrenadefallsoft.wav S:0MB V: (3946,0) 762 : enhanced\m67\m67.dbo S:0MB V: (3946,0) 763 : enhanced\m67\m67.txt S:0MB V: (3946,0) 764 : enhanced\m67 S:0MB V: (3946,0) 800 : enhanced\m67\m67_D.dds S:3MB V: (3949,0) 801 : enhanced\m67\m67_N.dds S:0MB V: (3949,0) 802 : enhanced\m67\m67_S.dds S:0MB V: (3949,0) 802 : enhanced\m67\m67_surface.dds S:0MB V: (3949,0) 803 : TracerParticle.dbo S:0MB V: (3949,0) 804 : S:0MB V: (3949,0) 804 : CREATING E-LIST S:0MB V: (3949,0) 878 : LOADING INTO P-LIST S:13MB V: (3962,0) 879 : CREATING B-LIST S:0MB V: (3962,0) 1252 : INIT EDITOR RESOURCES S:43MB V: (4006,0) 1254 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE editors\gfx\memorymeter.png,65112,0,0 S:0MB V: (4006,0) 1260 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\english\artwork\testgamelayout-noweapons.png,65137,0,0 S:0MB V: (4006,0) 1263 : LOAD MAIN RESOURCES S:1MB V: (4008,0) 1264 : UPDATE VISUAL SETTINGS S:0MB V: (4008,0) 1265 : S:0MB V: (4008,0) 1269 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\english\artwork\welcome\welcome-play.png,65167,0,0 S:0MB V: (4008,0) 1271 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\english\artwork\welcome-assets\product-example.png,65169,0,0 S:0MB V: (4008,0) 1272 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE languagebank\english\artwork\welcome-assets\gameguru-news-banner.png,65174,0,0 S:0MB V: (4008,0) 1275 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE ,65174,0,0 S:0MB V: (4008,0) 1301 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE editors\uiv3\pointer2.png,43046,0,0 S:1MB V: (4009,0) 1307 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE editors\uiv3\ABOUT-Country.png,43052,0,0 S:0MB V: (4010,0) 1323 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE entitybank\_markers\Trigger Zone.bmp,43093,0,0 S:0MB V: (4010,0) 1324 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE entitybank\_markers\flag.bmp,43094,0,0 S:0MB V: (4010,0) 1456 : CWD:C:\Program Files\GameGuruMAX\Max\Files LOAD IMAGE tutorialbank\welcome-video.jpg,43230,0,0 S:24MB V: (4035,0) 1727 : preload CCP textures early S:167MB V: (4202,0) 1728 : Guru Map Editor Loop Starts S:0MB V: (4202,0)