-- Constants --MUSIC_TRACK1 = "audiobank\\atmospheric\\assylumatmos.ogg"; MUSIC_TRACK1 = ""; MUSIC_TRACK1_INTERVAL = 3692; MUSIC_TRACK1_LENGTH = 38000; --MUSIC_TRACK2 = "audiobank\\atmospheric\\jungle-wind.ogg"; MUSIC_TRACK2 = ""; MUSIC_TRACK2_INTERVAL = 3692; MUSIC_TRACK2_LENGTH = 60000; --MUSIC_TRACK3 = "audiobank\\atmospheric\\WindNearSea.ogg"; MUSIC_TRACK3 = ""; MUSIC_TRACK3_INTERVAL = 3692; MUSIC_TRACK3_LENGTH = 51705; --MUSIC_TRACK4 = "audiobank\\atmospheric\\Desert.wav"; MUSIC_TRACK4 = ""; MUSIC_TRACK4_INTERVAL = 0; MUSIC_TRACK4_LENGTH = 5000; MUSIC_TRACK_DEFAULT = 0; -- init when level first runs, load our music and play the default track function music_init() music_load(1, MUSIC_TRACK1, MUSIC_TRACK1_INTERVAL, MUSIC_TRACK1_LENGTH); music_load(2, MUSIC_TRACK2, MUSIC_TRACK2_INTERVAL, MUSIC_TRACK2_LENGTH); music_load(3, MUSIC_TRACK3, MUSIC_TRACK3_INTERVAL, MUSIC_TRACK3_LENGTH); music_load(4, MUSIC_TRACK4, MUSIC_TRACK4_INTERVAL, MUSIC_TRACK4_LENGTH); music_set_default(MUSIC_TRACK_DEFAULT); if MUSIC_TRACK_DEFAULT > 0 then music_play_instant(MUSIC_TRACK_DEFAULT,10000); music_set_volume(100,100) end end -- load in and setup a piece of music function music_load(id,str,interval,length) if str ~= "" then SendMessageS("musicload",id,str); SendMessageI("musicsetinterval",id,interval); SendMessageI("musicsetlength",id,length); end end -- plays m fading in over fadetime, stopping any other music over fadetime * 3 function music_play(m,fadeTime) music_set_fadetime(fadeTime); SendMessageI("musicplayfade",m); end -- plays m fading in over fadetime, stopping any other music instantly function music_play_instant(m,fadeTime) music_set_fadetime(fadeTime); SendMessageI("musicplayinstant",m); end -- plays m at the next interval of the current music, starting at full volume and fading out the current music by fadeTime function music_play_cue(m,fadeTime) music_set_fadetime(fadeTime); SendMessageI("musicplaycue",m); end -- as music_play, but plays m for time playTime before returning to play the default track function music_play_time(m,playTime,fadeTime) music_set_fadetime(fadeTime); SendMessageI("musicplaytime",m,playTime); end -- as music_play_cue, but plays m for time playTime before returning to play the default track, using timing intervals function music_play_timecue(m,playTime,fadeTime) music_set_fadetime(fadeTime); SendMessageI("musicplaytimecue",m,playTime); end -- stops the music playing in time fadeTime function music_stop(fadeTime) music_set_fadetime(fadeTime); SendMessage("musicstop"); end -- sets the global music volume and fades the playing track to this volume over fadeTime function music_set_volume(v,fadeTime) music_set_fadetime(fadeTime); SendMessageI("musicsetvolume",v); end -- sets the default music track m (the track returned to after another track is played for a finite period of time) function music_set_default(m) SendMessageI("musicsetdefault",m); end -- sets the global fadetime for all subsequent commands that use fade function music_set_fadetime(f) SendMessageI("musicsetfadetime",f); end