-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Player Enters Music Zone entered = 0 function musicinzone2_init(e) local entered = 0 end function musicinzone2_main(e) if g_Entity[e]['plrinzone']==1 and entered == 0 then LoopSound(e,0) entered = 1 ActivateIfUsed(e) else if g_Entity[e]['plrinzone']==0 and entered == 1 then StopSound(e,0) entered = 0 end end end