-- AI : Neutral Character --ai_neutral_neutral = require "scriptbank\\ai\\module_neutral" function ai_limbindex_init(e) x=0 end function ai_limbindex_main(e) SetLimbIndex(e,53) -- head --SetLimbIndex(e,29) -- forearm --SetLimbIndex(e,40) -- upperarm x = x - 1 RotateLimbX(e,x) --RotateLimbZ(e,x) --Prompt ("Head Limb Rot X: " .. x) Prompt ( 'limb name: ' .. g_Entity[e]['limbhit'] .. ' limb #: ' .. g_Entity[e]['limbhitindex'] .. " x: " .. math.abs(x)); end