;header
desc          = medimazegate2

;visualinfo
textured      = medimazegate2_color.dds
effect        = effectbank\reloaded\apbr_basic.fx
castshadow    = 0
reducetexture = 0

;ai
aimain	      = door.lua
usekey        = 

;Sound
soundset      = audiobank\medieval_starterkit\irondoor.wav
soundset1     = audiobank\medieval_starterkit\irondoor.wav

;orientation
model         = medimazegate2.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
defaultstatic = 0
materialindex = 3
isimmobile    = 1
notanoccluder = 1
forcesimpleobstacle = 3

;statistics
strength      = 25
explodable    = 0
debrisshape   = 1

;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0

;anim
animmax       = 2
anim0         = 0,150
anim1         = 151,299
playanimineditor = 0
