;header desc = bridge1_gears ;visualinfo textured = bridge_color.dds effect = effectbank\reloaded\apbr_basic.fx castshadow = 0 reducetexture = 0 ;ai aimain = default.lua usekey = ;Sound soundset = audiobank\medimaze\dooropen.wav soundset1 = audiobank\medimaze\doorclose.wav ;orientation model = bridge1_gears.x offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 0 materialindex = 16 isimmobile = 1 notanoccluder = 1 collisionmode = 1 forcesimpleobstacle = 3 ;statistics strength = 25 explodable = 0 debrisshape = 1 ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0