;Saved by FPSCR Object Importer v1.000 ;header desc = trapdoor ;visualinfo textured = trap_D.dds effect = effectbank\reloaded\entity_basic.fx castshadow = 0 transparency = 0 ;orientation model = trapdoor.x offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 100 collisionmode = 1 defaultstatic = 0 materialindex = 0 fixnewy = 0 animspeed = 200 isimmobile = 1 alwaysactive = 1 ;identity details ischaracter = 0 hasweapon = isobjective = 1 cantakeweapon = 0 ;statistics strength = 0 explodable = 0 debrisshape = 1 ;ai aimain = doorauto.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animmax = 1 anim0 = 0,50 playanimineditor = 0