;Saved by GameGuru Object Importer v1.000 ;header desc = Taranir Hammerhelm ;visualinfo textured = textureref1 = Taranir_Hammerhelm_packed0_diffuse.png textureref2 = Taranir_Hammerhelm_packed0_normal.png textureref3 = Taranir_Hammerhelm_packed0_specular.png effect = effectbank\reloaded\character_basic.fx castshadow = 1 ;orientation model = Taranir Hammerhelm.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 0 materialindex = 0 ;ai aimain = fantasy\ai_fantasycharacter_knight.lua soundset = Male ;identity details ischaracter = 1 hasweapon = gtox_medieval\longsword isobjective = 0 cantakeweapon = 1 rateoffire = 100 ragdoll = 1 endcollision = 0 ;headlimbs headlimbs = 32,54 ;statistics strength = 100 explodable = 0 debrisshape = 0 ;thirdperson jumpmodifier = 100 jumpvaulttrim = 1 ;behaviour script aimain = fantasy\ai_fantasycharacter_knight.lua speed = 100 ;anim animspeed = 100 animmax = 1 anim0 = 20010,20137 playanimineditor = 1 ;AIAnims knight csi_relaxed1 = 20010,20137 csi_relaxed2 = 20010,20137 csi_relaxedmovefore = 20010,20137 csi_cautious = 20010,20137 csi_cautiousmovefore = 20010,20137 csi_unarmed1 = 20010,20137 csi_unarmed2 = 20010,20137 csi_unarmedconversation = csi_unarmedexplain = csi_unarmedpointfore = csi_unarmedpointback = csi_unarmedpointleft = csi_unarmedpointright = csi_unarmedmovefore = 20450,20469 csi_unarmedmoverun = 20450,20469 csi_unarmedstairascend = csi_unarmedstairdecend = csi_unarmedladderascend1= csi_unarmedladderascend2= csi_unarmedladderascend3= csi_unarmedladderdecend1= csi_unarmedladderdecend2= csi_unarmeddeath = csi_unarmedimpactfore = csi_unarmedimpactback = csi_unarmedimpactleft = csi_unarmedimpactright = csi_inchair = csi_inchairsit = csi_inchairgetup = csi_swim = csi_swimmovefore = csi_stoodnormal = 20010,20137 csi_stoodrocket = csi_stoodfidget1 = 20010,20137 csi_stoodfidget2 = 20010,20137 csi_stoodfidget3 = 20010,20137 csi_stoodfidget4 = 20010,20137 csi_stoodstartled = csi_stoodpunch = csi_stoodkick = csi_stoodmovefore = 20450,20469 csi_stoodmoveback = 20450,20469 csi_stoodmoveleft = 20450,20469 csi_stoodmoveright = 20450,20469 csi_stoodstepleft = csi_stoodstepright = csi_stoodstrafeleft = csi_stoodstraferight = csi_stoodturnleft = csi_stoodsubtleturnleft = csi_stoodvault = csi_stoodmoverun = 20450,20469 csi_stoodmoverunleft = 20450,20469 csi_stoodmoverunright = 20450,20469 csi_stoodreload = csi_stoodreloadrocket = csi_stoodwave = csi_stoodtoss = csi_stoodfirerocket = csi_stoodincoverleft = csi_stoodincoverpeekleft = csi_stoodincoverthrowleft = csi_stoodincoverright = csi_stoodincoverpeekright = csi_stoodincoverthrowright = csi_crouchidlenormal1 = csi_crouchidlenormal2 = csi_crouchidlerocket = csi_crouchdown = csi_crouchdownrocket = csi_crouchrolldown = csi_crouchrollup = csi_crouchmovefore = csi_crouchmoveback = csi_crouchmoveleft = csi_crouchmoveright = csi_crouchmoverun = csi_crouchreload = csi_crouchreloadrocket = csi_crouchwave = csi_crouchtoss = csi_crouchfirerocket = csi_crouchimpactfore = csi_crouchimpactback = csi_crouchimpactleft = csi_crouchimpactright = csi_crouchgetup = csi_crouchgetuprocket = anim5 = 0,0 ;hit frames default anim6 = 0,0 ;dying default anim7 = 1630,1646 ;duck anim8 = 1670,1819 ;duck idle anim9 = 1646,1663 ;unduck