
;header
desc          = Torchflame_A
;visualinfo
textured      = Torchflame_A.png
effect        = effectbank\reloaded\decal_animate8.fx
;addhandle     = decalhandle.dds
castshadow    = -1
transparency  = 6

;orientation
model         = Torchflamedecal.X
defaultstatic = 0
defaultheight = 50
scale         = 350
materialindex = 0
cullmode      = 0
collisionmode = 11

;statistics
strength      = 0
explodable    = 0

;Sound
soundset      = audiobank\mystic\torch.wav
soundset1     = audiobank\mystic\torch.wav

;ai
aimain	      = mystic\torch_facing.lua
