function ai_dead_init(e) LoadGlobalSound("audiobank\\music\\theescape\\default.ogg", 2) LoadGlobalSound("audiobank\\music\\theescape\\battle.ogg", 1) LoopGlobalSound (1) Enemy_Number = 5 --Entity number of enemy end function ai_dead_main(e) if g_Entity[Enemy_Number]['health'] < 1 and GetGlobalSoundLooping (2) == 0 then StopGlobalSound (1) LoopGlobalSound (2) end end