isRacer = {} racer_name = {} racer_speed = {} race_animation = {} --use name and health properties to define the racer_name and racer_speed --i.e. "hot bob / 25" function racer_init_name(e,name) isRacer[e] = e racer_name[e] = name racer_speed[e] = g_Entity[e]['health'] race_animation[e] = 1 end function racer_main(e) --PromptLocal(e,racer_name[e].." , "..racer_speed[e]) end function racer_exit(e) end