-- AI : Soldier Behavior ai_soldier_combatshoot = require "scriptbank\\ai\\module_combatshoot" function ai_soldier_init(e) SetPreExitValue( e, 0 ) SetCharacterSoundSet( e ) ai_soldier_combatshoot.init(e,ai_combattype_regular) end function ai_soldier_main(e) ai_soldier_combatshoot.main(e,ai_combattype_regular,ai_movetype_usespeed,ai_attacktype_canfire) end function ai_soldier_preexit( e ) SetPreExitValue( e, 1 ) if ai_soldier_combatshoot.preexit( e, ai_movetype_useanim ) == 1 then PlayCharacterSound( e, 'onDeath' ) SetPreExitValue( e, 2 ) end end function ai_soldier_exit(e) module_combatcore.releasecover(e) end