;Saved by GameGuru Object Importer v1.000 ;header desc = sports_car_GG ;visualinfo textured = textureref1 = sports_car_D.dds textureref2 = blank_O.dds effect = effectbank\reloaded\apbr_basic.fx castshadow = 0 transparency = 0 ;orientation model = sports_car_GG.dbo offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 100 collisionmode = 0 defaultstatic = 0 materialindex = 2 matrixmode = 0 cullmode = 0 ;physics shapes physicscount = 0 ;identity details ischaracter = 0 hasweapon = isobjective = 0 cantakeweapon = 0 ;statistics strength = 220 explodable = 0 debrisshape = 0 ;ai aimain = default.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animmax = 0 anim0 = 0,0 playanimineditor = 0 ignorecsirefs = 1