
;header

desc          = Building
;ai

aimain	      = default.lua


;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0

;orientation

model         = building.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
defaultheight = 0
defaultstatic = 1
materialindex = 20
collisionmode = 1

;visualinfo

textured      = building_D.dds
effect        = effectbank\reloaded\entity_basic.fx
castshadow    = 0
