-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Player Enters Zone function plrinzone_init(e) end function plrinzone_main(e) if zone1_is_active == 1 then if GetPlayerDistance(e)<70 then if g_Entity[e]['plrinzone']==1 then PlaySound(e,0) Destroy(e) ActivateIfUsed(e) end end end end