-- LUA Script - precede every function and global member with lowercase name of script + '_main' -- Door Prompts 'Closed' can be opened with entity collected specified by 'USE KEY' -- state to ensure user must release E key before can open/close again local door_pressed = 0 function clever_door_init( e ) end function clever_door_main( e ) local Ent = g_Entity[ e ] PlayerDist = GetPlayerDistance( e ) if (PlayerDist < 100 ) and g_PlayerHealth > 0 then GetEntityPlayerVisibility( e ) if Ent.activated == 0 then if Ent.haskey == -1 then SetActivated( e, 1 ) else if Ent.plrvisible == 1 then if Ent.haskey == 1 then if GetGamePlayerStateXBOX() == 1 then Prompt( "The door is locked. Press Y button to unlock door" ) else Prompt( "The door is locked. Press E key to unlock door" ) end if g_KeyPressE == 1 then SetActivated( e, 1 ) end else Prompt( "The door is locked. Find a key to unlock door" ) end end end else if Ent.activated == 1 then -- door is unlocked and closed if Ent.plrvisible == 1 then if GetGamePlayerStateXBOX() == 1 then Prompt( "Press Y button to open door" ) else Prompt( "Press E to open door" ) end if g_KeyPressE == 1 and Ent.animating == 0 and door_pressed == 0 then SetAnimation( 0 ) PlayAnimation( e ) Ent.animating = 1 SetActivated( e, 2 ) ActivateIfUsed( e ) PlaySound( e, 0 ) StartTimer( e ) Ent.timer = g_Time door_pressed = 1 end end else if Ent.activated == 2 then -- door is open if Ent.plrvisible == 1 then if g_KeyPressE == 1 and Ent.animating == 0 and door_pressed == 0 then SetAnimation( 1 ) PlayAnimation( e ) Ent.animating = 1 SetActivated( e, 1 ) PlaySound( e, 1 ) CollisionOn( e ) door_pressed = 1 end end end end end end if Ent.activated == 2 then -- door collision off after 1 second if GetTimer( e ) > 1000 then CollisionOff( e ) end end if g_KeyPressE == 0 then door_pressed = 0 end end