;header
desc          = Berretta

;Identity Details
isweapon      = 1
quantity      = 10
isimmobile    = 1

;ai
aiinit	      = 
aimain	      = weapon.lua
aidestroy     = 

;visualinfo
textured      = gamecore\guns\user\berretta.dds
effect        = effectbank\reloaded\entity_basic.fx
castshadow    = 0
transparency  = 1

;Spawn
spawnmax      = 1
spawndelay    = 1000
spawnqty      = 1


;orientation
model         = berretta.x
scale         = 950
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
defaultstatic = 0
materialindex = 0

;Sound
soundset      = audiobank\misc\weapon.wav

;statistics
strength      = 0
explodable    = 0
debrisshape   = 0

;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0






































































