.;// BIG-G MiniGun ;// Revision 1.0 08/02/2019 ;// Ammunition poolammo = machinegun shareloadedammo = 0 reloadqty = 0 chamberedround = 1 noautoreload = 1 nofullreload = 1 forcezoomout = 0 addtospare = 1 npcignorereload = 0 ;// Range and damage firerate = 5.0 damage = 60 range = 8000 force = 60 scorchtype = 1 noscorch = 0 ;// Accuracy simplezoom = 1 accuracy = 10 runacc = 300 simplezoomacc = 1 zoomaccuracy = 30 zoomaccuracybreath = 5000 zoomaccuracybreathhold = 1 zoomaccuracyheld = 1 zoomholdbreath = 16 ;// Reliability overheatafter = 1 cooldown = 1000 jamchance = 0 ;// HUD handling characteristics usespotlighting = 0 recoily = 20 recoilyreturn = 95 recoilx = 5 recoilxreturn = 90 gunlagspeed = 10 gunlagxmax = 10 gunlagymax = 5 disablerunandshoot = 1 reloadspeed = 150 ;// Visuals textured = gun_color.dds effect = effectbank\reloaded\weapon_bone.fx transparency = 0 ;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg) statuspanelcode = 100 ;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault) weapontype = 4 ;// NPC Decal decal = muzzleflash4 decalforward = 180 ;//Model positions horiz = 0 vert = -10 forward = 40 runy = 0 simplezoommod = 0 simplezoomx = 0 simplezoomy = 0 ;// Muzzleflash muzzlecolorR = 168 muzzlecolorG = 100 muzzlecolorB = 36 muzzleflash = 4 simplezoomflash = 0 muzzlesize = 280 smokedecal = smokespeed = 0 alignx = 0 aligny = -12 alignz = 140 ;// Brass System brass = 10 brasslife = 40 brassangle = -100 brassanglerand = 10 brassspeed = 20 brassspeedrand = 10 brassupward = 15 brassupwardrand = 5 brassrotx = 900 brassrotxrand = 100 brassroty = 4000 brassrotyrand = 200 brassrotz = 0 brassrotzrand = 0 ;// HUD ANIMATION (timeline 0-30) keyframe ratio = 1 useempty = 1 disablemovespeedmod = 0 start fire = 1,30 automatic fire = 1,30 ;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway) sound0 = sound1 = fire.wav sound2 = sound3 = sound4 = sound5 = sound6 = sound7 = sound8 = fireloop = -1 soundstrength = 100 ;// HUD sound frames list soundframes = 0