;header desc = UziFixed ;Identity Details isweapon = modern\UziFixed quantity = 1000 isimmobile = 1 ;ai aiinit = aimain = weapon.lua aidestroy = ;visualinfo textured = gamecore\guns\modern\UziFixed\Uzi_D.dds effect = effectbank\reloaded\entity_basic.fx castshadow = 0 ;orientation model = gamecore\guns\modern\UziFixed\Uzi.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 90 rotz = 0 defaultstatic = 0 materialindex = 0 ;Sound soundset = audiobank\misc\weapon.wav ;statistics strength = 0 explodable = 0 debrisshape = 0 ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0