;// UZI Submachinegun ;// Revision 1.1 4/15/15 ;// Press [switchtoalt] to switch fire modes (auto/semi firemode) ;// Right-Click to Aim Down Sights alternateisray = 1 ;// Ammunition poolammo = machinegun alt poolammo = machinegun shareloadedammo = 1 reloadqty = 0 chamberedround = 1 alt reloadqty = 0 alt chamberedround = 1 noautoreload = 1 nofullreload = 1 forcezoomout = 1 addtospare = 1 alt noautoreload = 1 alt nofullreload = 1 alt forcezoomout = 1 alt addtospare = 1 npcignorereload = 0 ;// Range and damage firerate = 5.0 damage = 30 range = 6000 force = 30 scorchtype = 1 noscorch = 0 alt damage = 30 alt range = 6000 alt force = 30 alt scorchtype = 1 alt noscorch = 0 ;// Accuracy simplezoom = 1 accuracy = 10 runacc = 300 simplezoomacc = 1 zoomaccuracy = 30 zoomaccuracybreath = 5000 zoomaccuracybreathhold = 1 zoomaccuracyheld = 1 zoomholdbreath = 16 alt simplezoom = 1 alt accuracy = 10 alt runacc = 300 alt simplezoomacc = 1 alt zoomaccuracy = 30 alt zoomaccuracybreath = 5000 alt zoomaccuracyheld = 1 alt zoomholdbreath = 16 ;// Reliability overheatafter = 1 cooldown = 1000 jamchance = 0 alt overheatafter = 1 alt cooldown = 100 alt jamchance = 5 ;// HUD handling characteristics usespotlighting = 1 zoomwalkspeed = 0.5 zoomturnspeed = 0.5 plrmovespeedmod = 0.9 plremptyspeedmod = 1.0 plrturnspeedmod = 1.0 plrjumpspeedmod = 1.0 plrreloadspeedmod = 0.5 alt zoomwalkspeed = 0.5 alt zoomturnspeed = 0.5 alt plrmovespeedmod = 0.9 alt plremptyspeedmod = 1.0 alt plrturnspeedmod = 1.0 alt plrjumpspeedmod = 1.0 alt plrreloadspeedmod = 0.5 recoily = 20 recoilyreturn = 95 recoilx = 5 recoilxreturn = 90 zoomrecoily = 10 zoomrecoilyreturn = 97 zoomrecoilx = 2 zoomrecoilxreturn = 94 zoomgunlagspeed = 0 zoomgunlagxmax = 2 zoomgunlagymax = 0.75 gunlagspeed = 10 gunlagxmax = 10 gunlagymax = 5 simplezoomspeed = 10 alt recoily = 20 alt recoilyreturn = 95 alt recoilx = 5 alt recoilxreturn = 90 alt zoomrecoily = 10 alt zoomrecoilyreturn = 97 alt zoomrecoilx = 2 alt zoomrecoilxreturn = 94 alt zoomgunlagspeed = 0 alt zoomgunlagxmax = 2 alt zoomgunlagymax = 0.75 alt gunlagspeed = 7.5 alt gunlagxmax = 12 alt gunlagymax = 7 alt simplezoomspeed = 10 disablerunandshoot = 0 alt disablerunandshoot = 0 reloadspeed = 150 alt reloadspeed = 150 ;// Visuals textured = gun_D.dds effect = effectbank\reloaded\weapon_bone.fx transparency = 0 minpolytrim = 32 ;// GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg) statuspanelcode = 2 ;// WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault) weapontype = 4 ;// NPC Decal decal = muzzleflash4 decalforward = 125 ;//Model positions horiz = -5.2 vert = 1.32 forward = 0 runy = -1 simplezoommod = 2 simplezoomx = 0 simplezoomy = 0 alt horiz = -5.2 alt vert = 1.32 alt forward = 0 alt runy = -1 alt simplezoommod = 2 alt simplezoomx = 0 alt simplezoomy = 0 ;// Muzzleflash muzzlecolorR = 168 muzzlecolorG = 100 muzzlecolorB = 36 alt muzzlecolorR = 168 alt muzzlecolorG = 100 alt muzzlecolorB = 36 muzzleflash = 4 simplezoomflash = 1 muzzlesize = 150 smokedecal = gunsmoke smokespeed = 14 alignx = 8 aligny = -5 alignz = 80 zoomalignx = 0 zoomaligny = -5 zoomalignz = 50 alt muzzleflash = 4 alt simplezoomflash = 1 alt muzzlesize = 150 alt smokedecal = gunsmoke alt smokespeed = 14 alt alignx = 8 alt aligny = -5 alt alignz = 80 alt zoomalignx = 0 alt zoomaligny = -5 alt zoomalignz = 50 ;// Brass System brass = 9 brasslife = 40 brassangle = 80 brassanglerand = 10 brassspeed = 20 brassspeedrand = 10 brassupward = 20 brassupwardrand = 10 brassrotx = 900 brassrotxrand = 100 brassroty = 4000 brassrotyrand = 200 brassrotz = 0 brassrotzrand = 0 alt brass = 9 alt brasslife = 40 alt brassangle = 80 alt brassanglerand = 10 alt brassspeed = 20 alt brassspeedrand = 10 alt brassupward = 20 alt brassupwardrand = 10 alt brassrotx = 900 alt brassrotxrand = 100 alt brassroty = 4000 alt brassrotyrand = 200 alt brassrotz = 0 alt brassrotzrand = 0 ;// HUD ANIMATION (timeline 0-850) keyframe ratio = 1 simplezoomanim = 1 alt simplezoomanim = 1 useempty = 1 alt useempty = 1 disablemovespeedmod = 0 alt disablemovespeedmod = 0 select = 10,17 idle = 50,100 move = 415,464 ;run = 780,820 start fire = 111,111 automatic fire = 112,114 end fire = 112,114 reload = 601,684 putaway = 141,149 empty select = 10,17 empty idle = 50,100 empty move = 415,464 empty run = 780,820 empty reload = 601,684 empty putaway = 141,149 zoomto = 157,161 zoomfrom = 165,169 zoom idle = 210,270 zoom move = 280,340 zoom start fire = 187,187 zoom automatic fire = 188,190 zoom end fire = 188,190 fix jam = 655,684 altto = 750,760 altfrom = 750,760 empty altto = 750,760 empty altfrom = 750,760 alt select = 10,17 alt idle = 50,100 alt move = 415,464 ;alt run = 780,820 alt start fire = 111,111 alt end fire = 112,114 alt reload = 601,684 alt putaway = 141,149 alt empty select = 10,17 alt empty idle = 50,100 alt empty move = 415,464 alt empty run = 780,820 alt empty reload = 601,684 alt empty putaway = 141,149 alt zoomto = 157,161 alt zoomfrom = 165,169 alt zoom idle = 210,270 alt zoom move = 280,340 alt zoom start fire = 187,187 alt zoom end fire = 188,190 alt fix jam = 655,684 ;// GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway) sound0 = zoom.wav sound1 = fire.wav sound2 = sound3 = dryfire.wav sound4 = putaway.wav sound5 = retrieve1.wav sound6 = cock.wav sound7 = eject.wav sound8 = insert.wav fireloop = 3000 soundstrength = 100 altsound1 = fire.wav altsound3 = dryfire.wav altsound4 = putaway.wav alt fireloop = 2000 alt soundstrength = 100 ;// HUD sound frames list soundframes = 5 sframe0 = 10,5 sframe1 = 612,7 sframe2 = 632,8 sframe3 = 661,6 sframe4 = 754,3