-- LUA Script - precede every function and global member with lowercase name of script + '_main' function smoke_emitter_init(e) local imageFile = ParticlesLoadImage( "effectbank\\mydecals\\SmokeBall_Grey.png" ) -- \\ DW_CloudExplode.dds local emitter = ParticlesGetFreeEmitter() ParticlesAddEmitterEx( emitter, 1, 1, 0, 16, 0, 0, 16, 0, 2, 4, 2, 6, -0.08, 0.3, -0.08, 0.08, 0.6, 0.08, -0.1, 0.1, 4000, 4000, 60, 95, 0, 0, 30, e, 0, imageFile, 64 ) end function smoke_emitter_main(e) end