instructions: 1. place a pad to use as the movable target location (this works best as a decal) - you can hide it if you wish 1.a. rename it 1.b. insert it's entity number into script here Quote: "local port_pad = ?" 2. place a teleporter device (to use as the screen/control panel) and attach the script to it 2.a. input the name of the pad (placed at step 1) into the 'ifused' field of teleporter 2.b. optional* apply sound at slot 0 for porting sound effect 3. place (up to 9) entities at each of the target destinations (again these are best if decals) - you can hide and turn off physics for those if you wish 3.a. input the entity number inside the script for each location Quote: "--input entity number of area's here dest_number[1] = ? dest_number[2] = ? dest_number[3] = ? dest_number[4] = ? dest_number[5] = ? dest_number[6] = ? dest_number[7] = ? dest_number[8] = ? dest_number[9] = ?" 3.b change the name (in the script) of each location to whatever you like 3.c. it's very important that you change Quote: "local max_dest = ?" to match however many destinations you have placed - 3 destinations = 3, 6 = 6 etc note, in my video i also placed a teleporter at each target location to allow porting from every location (only need to repeat steps 2.a/b. - copy paste the teleporter), if you do not wish to allow this then simply dont place a teleporter at that location or place one without a script in game use the input key to activate (set in script - default is "e") and numbers 1 ~ 9 to select a destination.