;header
desc          = Pub6
;visualinfo
textured      = Pub6_color.DDS 
effect        = effectbank\reloaded\apbr_basic.fx
castshadow    = 0
transparency     = 6

;orientation
model         = Pub6.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
defaultstatic = 1
materialindex = 0
collisionmode = 1
scale         = 100
matrixmode       = 0
cullmode         = 0



;LOD System
disablebatch = 
lod1distance = 
lod2distance = 

;statistics
strength      = 25
explodable    = 0
debrisshape   = 0

;ai
aimain	      = default.lua


;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0

;anim
animmax          = 0
anim0            = 0,0
playanimineditor = 0
