local timer_started = nil function shock_init(e) pic=LoadImage("scriptbank\\hudtest\\pic.png") pic2=LoadImage("scriptbank\\hudtest\\GGglitch.png") pic3=LoadImage("scriptbank\\hudtest\\200sample.png") destroyed=0 end function shock_main(e) if g_Entity[e]['plrinzone']==1 then if timer_started == nil then StartTimer(e) timer_started = 1 mySprite = CreateSprite ( pic ) end if GetTimer(e)>1000 then SetSpriteImage ( mySprite , pic2 ) end if GetTimer(e)>2000 then SetSpriteImage ( mySprite , pic3 ) end if GetTimer(e)>3000 then DeleteSprite(mySprite) destroyed=1 end if destroyed==0 then SetSpritePosition(mySprite,25,25) end end end