-- LUA Script - precede every function and global member with lowercase name of script + '_main' local imageFile = imageFile or ParticlesLoadImage( "effectbank\\particles\\flowerpuff.dds" ) function fountain_emitter_init(e) local emitter = ParticlesGetFreeEmitter() ParticlesAddEmitterEx( emitter, 1, 1, 0, 13, 0, 0, 17, 0, 2, 4, 2, 6, -0.08, 0.3, -0.08, 0.08, 0.6, 0.08, -0.1, 0.1, 4000, 4000, 60, 95, 0, 0, 100, e, 0, imageFile, 64 ) end local windAngle = 60 -- North Eastish local windSpeed = 0.01 local windSet = false function fountain_emitter_main(e) if not windSet then local wvx, wvz = math.sin( math.rad( windAngle )), math.cos( math.rad( windAngle )) ParticlesSetWindVector( wvx * windSpeed, wvz * windSpeed ) end end