item_destroyed=0 function winzone_destroy_activate_init(e) end function winzone_destroy_activate_main(e) if item_destroyed==1 then SetFreezePosition(g_Entity[e]['x'],g_Entity[e]['y'],g_Entity[e]['z']) TransportToFreezePosition() item_destroyed=2 end if g_Entity[e]['plrinzone']==1 then if item_destroyed==2 then JumpToLevelIfUsed(e) end end end