;BlueNight-V2 Skyspec
;SUNLIGHT DIRECTION VECTOR TO CAST SUN SHADOW
SunDirection     = 100,100,100
;SUNLIGHT STRENGH MULTIPLIER (DEFAULT 100)
SunStrength      = 100
;SUN COLOR (RGB)
SunColor         = 250,250,250
SunRotation	 = 0
;SkyScrollX      = 0
;SkyScrollZ      = 0
;Optional Sky Shader
;SkyShader = sky_scroll.fx
