function vindicator_mbt_terminal_init(e) Include ("vehicle huds\\vindicator_mbt.lua") end function vindicator_mbt_terminal_main(e) PlayerDX = g_Entity[e]['x'] - g_PlayerPosX; PlayerDY = g_Entity[e]['y'] - g_PlayerPosY; PlayerDZ = g_Entity[e]['z'] - g_PlayerPosZ; PlayerDist = math.sqrt(math.abs(PlayerDX*PlayerDX)+math.abs(PlayerDY*PlayerDY)+math.abs(PlayerDZ*PlayerDZ)); if PlayerDist < 150 then Prompt("Press E to Enter The Vindicator Main Battle Tank ") if g_KeyPressE == 1 and pressed == 0 then pressed = 1 PlaySound(e,4)-- play engine startup sound SwitchScript ( e,"vindicator_mbt" ) Hide(e) CollisionOff(e) end end end if g_KeyPressE == 0 then pressed = 0 end --end of reset to input --end of main