;header desc = fire ;visualinfo textured = effectbank\explosion\fireAug27.dds effect = effectbank\reloaded\effect_animate.fx transparency = 3 castshadow = 0 ;orientation model = fire.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 fixnewy = 180 defaultstatic = 0 materialindex = 3 scale = 200 ;Sound soundset = audiobank\atmospheric\firehum.wav ;soundset1 = ;statistics strength = 25 explodable = 0 debrisshape = 1 ;ai aimain = fire.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0