-- This is what goes inside of a dynamic always active entity -- -------------------- HUD Locations and Sizes -------------------- -- Ammo -- --text location local ammo_tex_posx = 5 local ammo_tex_posy = 1 local ammo_text_size = 5 --sprite location local ammo_spr_posx = 2 local ammo_spr_posy = 1 --sprite size local ammo_spr_sizex = 6 local ammo_spr_sizey = 4 function ammo_hud_init(e) -------------------- HUD Sprites -------------------- ammo_sprite = LoadImage("scriptbank\\images\\ammo.png") ammo_icon = CreateSprite(ammo_sprite) SetSpriteSize (ammo_icon,ammo_spr_sizex,ammo_spr_sizey) SetSpriteDepth (ammo_sprite, 100) SetSpritePosition(ammo_icon,300,300) end function ammo_hud_main(e) -------------------- Hide Default HUD -------------------- HideHuds() -------------------- Display Ammo -------------------- PasteSpritePosition(ammo_icon,ammo_spr_posx,ammo_spr_posy) TextCenterOnX(ammo_tex_posx,ammo_tex_posy,ammo_text_size,""..g_PlayerGunAmmoCount.." / "..g_PlayerGunClipCount) end