--[[This is what goes inside of a dynamic always active entity.--]] g_mech=0 -------------------- HUD Locations and Sizes -------------------- -- HUD BG -- --sprite location local HUD_spr_posx = 0 local HUD_spr_posy = 0 --sprite size local HUD_spr_sizex = 100 local HUD_spr_sizey = 100 function dasher_init(e) -- HUD BG -- HUD_sprite = LoadImage("scriptbank\\images\\dasher\\000.png") HUD_icon = CreateSprite(HUD_sprite) SetSpriteSize (HUD_icon,HUD_spr_sizex,HUD_spr_sizey) SetSpriteDepth (HUD_sprite, 100) SetSpritePosition(HUD_icon,300,300) end local mod = math.modf function dasher_main(e) g_mech=1 if g_mech == 1 then AddPlayerWeapon(9) -- AddPlayerWeapon(10) PositionCamera( 0, g_PlayerPosX, g_PlayerPosY + 290, g_PlayerPosZ) end --Prompt(mod(g_PlayerPosX) .. ", " .. mod(g_PlayerPosY) .. ", " .. mod(g_PlayerPosZ) ) -------------------- HUD BG -------------------- PasteSpritePosition(HUD_icon,HUD_spr_posx,HUD_spr_posy) HideHuds() end