;header desc = Medical Cross ;visualinfo textured = medical_cross_D.dds effect = effectbank\reloaded\character_basic.fx castshadow = 0 ;orientation model = medical_cross.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 0 materialindex = 3 collisionmode = 11 isimmobile = 1 ;statistics strength = 25 explodable = 0 debrisshape = 1 ;ai aimain = health.lua quantity = 50 ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;Sound soundset = audiobank\misc\ping.wav ;anim animmax = 1 anim0 = 0,9 playanimineditor = 1