--Scripts by Honkeyboy -- LUA Script - precede every function and global member with lowercase name of script -- Add any new global items to this list g_berriescollected = 0 g_tuberscollected = 0 g_mushroomscollected = 0 g_woodcollected = 0 g_flintcollected = 0 g_featherscollected = 0 g_fiberscollected = 0 g_waterscollected = 0 g_berry_pie = 0 g_berry_soup = 0 g_mbtbroth = 0 g_mbtpie = 0 g_fdagger = 0 g_faxe = 0 g_fhammer = 0 g_ibow = 0 g_arrow = 0 g_meatcollected = 0 g_hidecollected = 0 g_meat_pie = 0 g_meat_soup = 0 g_shelter = 0 g_workbench = 0 g_cooker = 0 g_ironscollected = 0 g_coppercollected = 0 g_leadcollected = 0 g_exp = 0 g_planks = 0 g_logs_made = 0 g_sulphurscollected = 0 g_saltpeterscollected = 0 g_carbonscollected = 0 g_furnace = 0 g_lathe = 0 g_iingot = 0 -- iron ingots g_lingot = 0 -- lead ingots g_cingot = 0 -- copper ingots g_singot = 0 -- steel ingot g_pistol = 0 g_rifle = 0 g_rifle_ammo = 0 g_pistol_ammo = 0 g_bandages = 0 g_medipack = 0 g_antidote = 0 g_booster = 0 g_splate = 0 g_resin = 0 g_nails = 0 g_flask = 0 g_cstation = 0 g_kills = 0 function winzone_init(e) end function winzone_main(e) -- Add any globally added items to this list with the same syntax if g_Entity[e]['plrinzone'] == 1 then Prompt("Press E to Set Sail") if GetInKey() == "e" then -- Create local variable file and link it to temp.dat local file = io.open("temp.dat", "w") -- Write player data to file file:write( g_berriescollected .. "\n" .. g_tuberscollected .. "\n" .. g_mushroomscollected .. "\n" .. g_woodcollected .. "\n" .. g_flintcollected .. "\n" .. g_featherscollected .. "\n" .. g_fiberscollected .. "\n" .. g_waterscollected .. "\n" .. g_berry_pie .. "\n" .. g_berry_soup .. "\n" .. g_mbtbroth .. "\n" .. g_mbtpie .. "\n" .. g_fdagger .. "\n" .. g_faxe .. "\n" .. g_fhammer .. "\n" .. g_ibow .. "\n" .. g_arrow .. "\n" .. g_meatcollected .. "\n" .. g_hidecollected .. "\n" .. g_meat_pie .. "\n" .. g_meat_soup .. "\n" .. g_shelter .. "\n" .. g_workbench .. "\n" .. g_cooker .. "\n" .. g_ironscollected .. "\n" .. g_coppercollected .. "\n" .. g_leadcollected .. "\n" .. g_exp .. "\n" .. g_planks .. "\n" .. g_logs_made .. "\n" .. g_sulphurscollected .. "\n" .. g_saltpeterscollected .. "\n" .. g_carbonscollected .. "\n" .. g_furnace .. "\n" .. g_lathe .. "\n" .. g_iingot .. "\n" .. g_lingot .. "\n" .. g_cingot .. "\n" .. g_singot .. "\n" .. g_pistol .. "\n" .. g_rifle .. "\n" .. g_rifle_ammo .. "\n" .. g_pistol_ammo .. "\n" .. g_bandages .. "\n" .. g_medipack .. "\n" .. g_antidote .. "\n" .. g_booster .. "\n" .. g_splate .. "\n" .. g_resin .. "\n" .. g_nails .. "\n" .. g_flask .. "\n" .. g_cstation .. "\n" .. g_kills .. "\n") file:close() -- Jump to level specified in IfUsed field JumpToLevelIfUsed(e) end end end