;header desc = Dead Tree 01 ;visualinfo textured = dead_tree_D.dds effect = effectbank\reloaded\apbr_tree.fx castshadow = 0 transparency = 0 cullmode = 1 ;orientation model = dead_tree_1.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 1 materialindex = 3 collisionmode = 50 collisionscaling = 300 Scale = 150 resetlimbmatrix = 1 ;LOD System disablebatch = 1 lod1distance = 3000 lod2distance = 5000 ;statistics strength = 25 explodable = 0 debrisshape = 1 ;ai aiinit = appear1.lua aimain = default.lua aidestroy = disappear1.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0