;Saved by GameGuru Object Importer v1.000 ;header desc = example ;visualinfo textured = effect = effectbank\reloaded\entity_basic.fx castshadow = 0 transparency = 0 ;orientation model = example.FBX offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 13 collisionmode = 0 defaultstatic = 1 materialindex = 0 matrixmode = 0 cullmode = 0 ;physics shapes physicscount = 1 physics0 = "0,27.0473461151,86.4687576294,47.4037055969,0,0,0,0,0,0" ;identity details ischaracter = 1 isthirdperson = 1 hasweapon = isobjective = 2 cantakeweapon = 0 ;statistics strength = 25 explodable = 0 debrisshape = 0 ;ai aimain = default.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animmax = 0 anim0 = 0,0 playanimineditor = 0