-- LUA Script - precede every function and global member with lowercase name of script + '_main' displaymode=0 delay=0 g_berriescollected=0 g_grasscollected=0 g_woodcollected=0 g_flintcollected=0 g_featherscollected=0 g_fiberscollected=0 g_tuberscollected=0 g_rootscollected=0 g_watercollected=0 g_crafted_items=0 g_berry_pie=0 g_berry_soup=0 g_mushroom_pie=0 g_mushroom_soup=0 g_fdagger=0 g_faxe=0 g_fhammer=0 g_meatcollected=0 g_hidecollected=0 g_meat_pie=0 g_meat_soup=0 g_camp_fire=0 function survival_inventory_init(e) --Hide(e) end function survival_inventory_main(e) if GetTimer(e)>250 then delay=0 end if GetInKey()=="i" then --if g_KeyPress==1 then StartTimer(e) if displaymode==0 and delay==0 then displaymode=1 delay=1 end if displaymode==1 and delay==0 then displaymode=0 delay=1 end end if displaymode==1 then Panel(0,0,100,88)--background Panel(37,0,61,10)--Top Panel(1,13,17,68)-- left Panel(81,13,99,68)-- right Panel(18,13,38,68)-- Center left Panel(39,13,59,68)-- Center center Panel(60,13,80,68)-- Center right TextColor(38,3,1,"Suvival Collecting & Crafting Menu",10,255,10) Text(40,7,1,"Press (i) to toggle on and off ") --collected Items TextColor(4,17,1,"Items Collected",10,255,10) --Text(2,15,1,"Fletching items: ") Text(5,22,1,"Berries "..math.floor(g_berriescollected)) Text(5,26,1,"Grasses "..math.floor(g_grasscollected)) Text(5,30,1,"Water "..math.floor(g_watercollected)) Text(5,34,1,"Fibers "..math.floor(g_fiberscollected)) Text(5,38,1,"Wood "..math.floor(g_woodcollected)) Text(5,42,1,"Flint "..math.floor(g_flintcollected)) Text(5,46,1,"Meat "..math.floor(g_meatcollected)) Text(5,50,1,"Hides "..math.floor(g_hidecollected)) --Crafting lvl 1 TextColor(23,17,1,"Crafting Level 1",10,255,10) --Text(28,17,1,"Merchant: ") Text(23,25,1,"Berry Pie "..math.floor(g_berry_pie)) Text(23,30,1,"Berry Soup "..math.floor(g_berry_soup)) Text(23,35,1,"Mushroom Pie "..math.floor(g_mushroom_pie)) Text(23,40,1,"Mushroom Soup "..math.floor(g_mushroom_soup)) Text(23,44,1,"Meat Pie "..math.floor(g_meat_pie)) Text(23,48,1,"Meat Soup "..math.floor(g_meat_soup)) --crafting lvl 2 TextColor(43,17,1,"Crafting Level 2",10,255,10) --Text(60,17,1,"Rogue: ") Text(43,25,1,"Flint Dagger "..g_fdagger) Text(43,30,1,"Flint Axe "..math.floor(g_faxe)) Text(43,35,1,"Flint Hammer "..math.floor(g_fhammer)) Text(43,40,1,"Camp Fire "..math.floor(g_camp_fire)) --crafting lvl 3 TextColor(65,17,1,"Crafting Level 3:",10,255,10) --Text(86,15,1,"Weapon Smithing: ") --Text(86,18,1,"Wood "..math.floor(g_woodcollected)) --Text(86,21,1,"Metal "..math.floor(g_metalscollected)) --Text(86,24,1,"Fibers "..math.floor(g_fiberscollected)) end end