;Saved by GameGuru Object Importer v1.000 ;header desc = MS_SuperiorityFighter ;visualinfo textured = texture_D.png effect = effectbank\reloaded\entity_basic.fx castshadow = 0 transparency = 0 ;orientation model = MS Superiority Fighter.x .x offx = 0 offy = 0 offz = 0 rotx = 0 roty = 146 rotz = 0 scale = 100 collisionmode = 0 defaultstatic = 1 materialindex = 0 matrixmode = 0 cullmode = 0 ;physics shapes physicscount = 1 physics0 = "0,367.918579102,137.54927063,341.825866699,0,0,0,0,0,0" ;identity details ischaracter = 0 hasweapon = isobjective = 2 cantakeweapon = 0 ;statistics strength = 25 explodable = 0 debrisshape = 0 ;ai aimain = default.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;anim animmax = 0 anim0 = 0,0 playanimineditor = 0