;Galaxy Seed 
;SUNLIGHT DIRECTION VECTOR
SunDirection	= 100,100,100
;SUNLIGHT STRENGH MULTIPLIER (DEFAULT 100)
SunStrength     = 100
;SUN COLOR (RGB)
SunColor        = 0,0,0
;SUN ROTATION
SunRotation	= 0
;Optional Sky Shader
SkyShader = sky_scroll.fx
