g_ball_in_zone = {} local balls = {} function ball_init(e) balls[#balls + 1] = e g_ball_in_zone[e] = 0 end function ball_main(e) local Ent = g_Entity[e] if PointIsInZone ~= nil and PointIsInZone(Ent.x, Ent.z, 'goal') then g_ball_in_zone [e] = 1 else g_ball_in_zone [e] = 0 end end