;header
desc          = medikit-horror

;identity details
isweapon      = 0
isammo	      = 0
ishealth      = 1
isimmobile    = 1

;ai
aiinit	      =
aimain	      = animhealt.lua
aidestroy     =

;Sound
soundset      = audiobank\misc\health.wav
soundset1     = audiobank\misc\item.wav

;specific data
quantity      = 150

;visualinfo
textured      = medikit-horror_D.dds
effect        = effectbank\reloaded\entity_basic.fx
castshadow    = 0

;orientation
model         = medikit-horror.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
defaultstatic = 0
materialindex = 3

;statistics
strength      = 25
explodable    = 0
debrisshape   = 1

;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0

;anim
animmax       = 1
anim0         = 0,20


