;Saved by GameGuru Object Importer v1.000
;header
desc             = base

;visualinfo
textured         = 
effect           = effectbank\reloaded\entity_basic.fx
castshadow       = 0
transparency     = 0

;orientation
model            = base.x
offx             = 0
offy             = 0
offz             = 0
rotx             = 0
roty             = 0
rotz             = 0
scale            = 100
collisionmode    = 0
defaultstatic    = 0
materialindex    = 0
matrixmode       = 0
cullmode         = 0

;physics shapes
physicscount     = 1
physics0         = "0,111.086723328,95.0442428589,120.965484619,0,0,0,0,0,0"

;identity details
ischaracter      = 0
hasweapon        = 
isobjective      = 2
cantakeweapon    = 0

;statistics
strength         = 25
explodable       = 0
debrisshape      = 0

;ai
aimain           = default.lua

;spawn
spawnmax         = 0
spawndelay       = 0
spawnqty         = 0

;anim
animmax          = 0
anim0            = 0,0
playanimineditor = 0

;settings not understood by the exporter
cantakeweapon    = 0
aiinit           = appear.lua
aidestroy        = disappear.lua
animmax          = 0
anim0            = 0,0
playanimineditor = 0
