damage = 55 damagetype = 3 scorchtype = 3 range = 110 textured = effect = effectbank\reloaded\weapon_basic.fx transparency = 1 weapontype = 0 sound1 = sound2 = fire.wav sound3 = sound4 = retrieve.wav horiz = 0 vert = 0 forward = 2 keyframe ratio = 1 select = 1,10 idle = 11,29 move = 31,61 Start fire = 72,89 end fire = 90,108 startfire2 = 113,132 endfire2 = 133,149 startfire3 = 160,172 endfire3 = 173,195 putaway = 198,205 soundframes = 8 sframe0 = 1,4 sframe1 = 80,2 sframe2 = 124,2 sframe3 = 167,2 sframe4 = 281,2 sframe5 = 319,2 sframe6 = 375,2 sframe7 = 206,4 noscorch = 1 soundstrength = 20 runy = -2 simplezoomspeed = 7 gunlagspeed = 14 gunlagxmax = 10 gunlagymax = 10 recoily = 100 recoilyreturn = 80 recoilx = 100 recoilxreturn = 95 block = 466,500 candual = 1 blockbullets = 1 blockbulletsound = audiobank\switches\ironlever.wav canholdblock = 1 blockrange = 20 sparkflash = 4 blockstart = 425,430 blockidle = 431,441 blockend = 442,447 bulletblock = 450,455 bulletblock1 = 458,463 dual_select = 205,210 dual_idle = 211,229 dual_move = 231,262 dual_start fire = 264,286 dual_end fire = 287,302 dual_startfire2 = 310,327 dual_endfire2 = 328,350 dual_startfire3 = 360,380 dual_endfire3 = 381,400 dual_putaway = 402,407 dual_from = 410,415 dual_to = 416,421 statuspanelcode = 10