;header desc = Three side wall with door hole ;ai aiinit = appear.lua aimain = default.lua aidestroy = disappear.lua ;spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;orientation model = Three side wall with door hole.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 defaultstatic = 1 materialindex = 3 collisionmode = 1 ;visualinfo textured = Segment1_D.dds effect = effectbank\reloaded\entity_basic.fx castshadow = 0