--[[This is what goes inside of a dynamic always active entity.--]] -------------------- HUD Locations and Sizes -------------------- -- HUD BG -- --sprite location local HUD_spr_posx = 0 local HUD_spr_posy = 0 --sprite size local HUD_spr_sizex = 100 local HUD_spr_sizey = 100 function hud_init(e) -- HUD BG -- -- point the next line to the hud you want to use in the images folder HUD_sprite = LoadImage("scriptbank\\images\\Hud\\000.png") HUD_icon = CreateSprite(HUD_sprite) SetSpriteSize (HUD_icon,HUD_spr_sizex,HUD_spr_sizey) SetSpriteDepth (HUD_sprite, 100) SetSpritePosition(HUD_icon,300,300) end function hud_main(e) -------------------- HUD BG -------------------- PasteSpritePosition(HUD_icon,HUD_spr_posx,HUD_spr_posy) HideHuds() end