-- AI : Soldier Behavior ai_soldier_combatshoot = require "scriptbank\\ai\\module_combatshoot" function ai_soldier2_init(e) end function ai_soldier2_main(e) if g_Entity[e]['activated'] == 1 then ai_soldier_combatshoot.init(e,ai_combattype_regular) SetActivated(e,2) else ai_soldier_combatshoot.main(e,ai_combattype_regular,ai_movetype_usespeed,ai_attacktype_canfire) end end