require('scriptbank/ai_fastzombie') --name of AI script to use (no .lua needed) ai_soldier_combatshoot = require "scriptbank\\ai\\module_combatshoot" module_combatmelee = require "scriptbank\\ai\\module_combatmelee" function door_kill_requirement_ai_init_name(e,name) weapon_name[e] = name ai_fastzombie_init(e) --init(e) call from the AI script used end function door_kill_requirement_ai_main(e) ai_fastzombie_main(e) --main(e) call from the AI script used end function door_kill_requirement_ai_exit(e) killed[door_number[e]] = killed[door_number[e]] + 1 ai_fastzombie_exit(e) --exit(e) call from the AI script used --above exit function must exist in the AI or just don't include it here end