;header
desc          = mirror3_glass3

;visualinfo
textured      = glass3_tex_D.dds
effect        = effectbank\reloaded\entity_cubeambience.fx
castshadow    = 0

;orientation
model         = mirror3_glass3.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
defaultstatic = 0
materialindex = 2
collisionmode = 1
transparency     = 0
;cullmode = 1

;statistics
strength      = 25
explodable    = 0
debrisshape   = 1

;ai
aiinit	      = appear.lua
aimain	      = default.lua
aidestroy     = disappear.lua

;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0