;header desc = character ;visualinfo textured = effect = effectbank\reloaded\character_basic.fx castshadow = 0 ;orientation model = character.X offx = 0 offy = 0 offz = 0 rotx = 0 roty = 0 rotz = 0 scale = 0 defaultstatic = 0 materialindex = 0 ;ai aimain = ai_neutral.lua soundset = Male ;identity details ischaracter = 1 hasweapon = fantasy\staff2 isthirdperson = 1 isobjective = 0 cantakeweapon = 0 rateoffire = 100 ragdoll = 0 ;statistics strength = 100 explodable = 0 debrisshape = 0 ;headlimbs headlimbs = 0,30 ;anim animmax = 1 animspeed = 100 anim0 = 3000,3100 playanimineditor = 1 ;AIAnims csi_relaxed1 = 3000,3100 csi_relaxed2 = 3000,3100 csi_relaxedmovefore = 685,707 csi_cautious = 900,999 csi_cautiousmovefore = 685,707 csi_unarmed1 = 900,999 csi_unarmed2 = 900,999 csi_unarmedconversation = 900,999 csi_unarmedexplain = 900,999 csi_unarmedpointfore = 900,999 csi_unarmedpointback = 900,999 csi_unarmedpointleft = 900,999 csi_unarmedpointright = 900,999 csi_unarmedmovefore = 3870,3900 csi_unarmedmoverun = 3905,3925 csi_unarmedstairascend = 685,707 csi_unarmedstairdecend = 685,707 csi_unarmedladderascend1 = 962,986 csi_unarmedladderascend2 = 962,986 csi_unarmedladderascend3 = 962,986 csi_unarmedladderdecend1 = 962,986 csi_unarmedladderdecend2 = 962,986 csi_unarmeddeath = 4800,4958 csi_unarmedimpactfore = 4800,4958 csi_unarmedimpactback = 4800,4958 csi_unarmedimpactleft = 4800,4958 csi_unarmedimpactright = 4800,4958 csi_inchair = csi_inchairsit = csi_inchairgetup = csi_swim = csi_swimmovefore = csi_stoodnormal = 3000,3100 csi_stoodrocket = csi_stoodfidget1 = 3000,3100 csi_stoodfidget2 = 3000,3100 csi_stoodfidget3 = 3000,3100 csi_stoodfidget4 = 3000,3100 csi_stoodstartled = 100,205 csi_stoodpunch = 6030,6040 csi_stoodkick = 6030,6040 csi_stoodmovefore = 3870,3900 csi_stoodmoveback = 3870,3900 csi_stoodmoveleft = 3870,3900 csi_stoodmoveright = 3870,3900 csi_stoodstepleft = 610,640 csi_stoodstepright = 645,676 csi_stoodstrafeleft = 855,871 csi_stoodstraferight = 875,892 csi_stoodvault = 2290,2334 csi_stoodmoverun = 3905,3925 csi_stoodmoverunleft = 3905,3925 csi_stoodmoverunright = 3905,3925 csi_stoodreload = 515,605 csi_stoodreloadrocket = 0,0 csi_stoodwave = 6030,6040 csi_stoodtoss = 6030,6040 csi_stoodfirerocket = 0,0 csi_stoodincoverleft = 0,0 csi_stoodincoverpeekleft = 0,0 csi_stoodincoverthrowleft = 0,0 csi_stoodincoverright = 0,0 csi_stoodincoverpeekright = 0,0 csi_stoodincoverthrowright = 0,0 csi_stoodandturn = 0,0 csi_crouchidlenormal1 = 1670,1819 csi_crouchidlenormal2 = 1670,1819 csi_crouchidlerocket = 0,0 csi_crouchdown = 1670,1819 csi_crouchdownrocket = 0,0 csi_crouchrolldown = 0,0 csi_crouchrollup = 0,0 csi_crouchmovefore = csi_crouchmoveback = csi_crouchmoveleft = csi_crouchmoveright = csi_crouchmoverun = csi_crouchreload = 1920,2010 csi_crouchreloadrocket = 0,0 csi_crouchwave = csi_crouchtoss = csi_crouchfirerocket = 0,0 csi_crouchimpactfore = csi_crouchimpactback = csi_crouchimpactleft = csi_crouchimpactright = csi_crouchgetup = csi_crouchgetuprocket = 0,0