-- This is what goes inside of a dynamic always active entity -- -------------------- HUD Locations and Sizes -------------------- -- Lives -- --text location local lives_tex_posx = 14 local lives_tex_posy = 93.5 local lives_text_size = 14 --sprite location local lives_spr_posx = 9 local lives_spr_posy = 88.5 --sprite size local lives_spr_sizex = 10.5 local lives_spr_sizey = 10 function lives_hud_init(e) -------------------- HUD Sprites -------------------- lives_sprite = LoadImage("scriptbank\\images\\lives.png") lives_icon = CreateSprite(lives_sprite) SetSpriteSize (lives_icon,lives_spr_sizex,lives_spr_sizey) SetSpriteDepth (lives_sprite, 100) SetSpritePosition(lives_icon,300,300) end function lives_hud_main(e) -------------------- Hide Default HUD -------------------- HideHuds() -------------------- Display lives -------------------- PasteSpritePosition(lives_icon,lives_spr_posx,lives_spr_posy) TextCenterOnXColor(lives_tex_posx,lives_tex_posy,3,""..g_PlayerLives) end